

I create games ranging from small game jam projects and prototypes to larger independent releases.
My main focus is gameplay programming, game systems, and technical implementation, alongside original music and audio for games.
A free-to-play cooperative horror adventure for two players, available on Steam.
Developed with Unreal Engine, featuring online multiplayer, multiple levels, enemy AI, puzzles, achievements, and German/English localization.
My work: Programming · Game Systems · Multiplayer · AI · Game Design · Audio
A selection of games, prototypes, and game jam projects I've worked on.
Across these projects, I was responsible for programming as well as the original music and audio. Depending on the project, I also worked on game design, UI, and level design.
Several of the games below can be played directly in the browser.
I regularly participate in 48-hour on-site game jams at SAE Institute Cologne, where the theme is revealed at the start of each jam.
Working within this limited timeframe, we develop a complete playable game from concept to completion.
| Year | Game Jam | Game | My Role | Engine |
| 2026 | SAE Fresh Jam '26 | Sanguine Slayer | Programming · Audio & Music | Unity |
| 2025 | SAE Cologne Drizzle Jam '25 | Anomaly2Detect | Programming · Audio | Unity |
| 2025 | SAE Cologne Sizzle Jam '25 | Urban Catch | Programming · Audio | Unity |
| 2025 | SAE Cologne Fresh Jam 2025 | Dive For Your Life | Programming · Audio & Music | Unity |
| 2025 | SAE Cologne Chill Jam 2025 | AufAufPizza | Programming · Audio | Unreal |
| 2024 | SAE Cologne Drizzle Jam '24 | Eternal Nexus | Programming · Audio | Unreal |